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NPC Generator

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Advanced [show]


Drogo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Drogo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He wants revenge against drow; and a strong sense of loyalty to human people

Flaws: Insomniac, Racist. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Drogo Ainsworth, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His golden hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Charles was born with his father's beautiful face. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Optimist. Bonds: Attractive, Military, Has a crush, Enemies. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Charles Beitz, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Emerald (1100 gp). Aquamarine (700 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Manfred Gyula, Male Human Bard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)9 (-1) 16 (+3)13 (+1)
Skills History +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. He wears his blonde hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Poor, Family, Military. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Ernest Sherwood, Male Human Adept 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)17 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Disease. Bonds: Poor, Slave, Attractive. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Gerard Eastoft, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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