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NPC Generator

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Advanced [show]


Dean Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple green robe with grey stripes complete with hood. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Merchant.

Motivation: Expand his business.

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Dean Darlington, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 17 (+3)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs


Everard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. He has a small bristly mustache and wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Religious. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Everard Kitchur, Male Human Sorcerer 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)7 (-2) 11 (+0)14 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Black opal (1400 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist, Artistic. Bonds: Attractive, Military, Adventurer. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Tindall, Male Human Expert 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 6 (-2)5 (-3)
Skills Persuasion +0, Survival +1
Senses Passive Perception 8
Languages Common, Celestial, Ignan, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. An abacus with copper, silver and gold markers (180 gp). Old masterpiece painting (2400 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Randal Adley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and a deep hatred of giants

Ideals: Philantrophist. Flaws: Shy. Bonds: Enemies, Poor, Family. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Randal Adley, Male Human Warlock 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a black costume with the symbols of strength on his torso. His golden hair and beard is wavy and long. His eyes are amber.

Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Brewer, who enjoyed hunting, Cory was taken on many hunting expeditions. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Impulsive. Bonds: In love, Nature, Guardian, Rich. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Cory Ramsey, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs

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