Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. He enjoys reading and quiet.
History: Heward was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Logical, Persistence. Flaws: Ugly, Insomniac, Insane. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Half-Plate. 1 Darkwood Buckler.
Trey Gyula, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Bonds: Slave, Nature, Attractive. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (700 gp). Violet garnet (700 gp).
Trym Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined, Fighting. Flaws: Fearful. Bonds: Slave, Nature. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Silver pearl (60 gp). Deep blue spinel (200 gp).
Charles Ainsley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, green, dusty cloak. He wears a Stetson hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich, Adventurer, Family. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1900 sp.
Shane Rutland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of luck on his torso. He wears a deerstalker hat to cover his moderate length white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west, but his parents moved at a very young age to the north. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Bonds: Job, Immigrant. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
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