Raymond Merton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he likes to wear black tank tops with tan pants. He wears his auburn hair down. His eyes are a pleasant violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. Raymond was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Jeweler. He left for the east, certain he would find work there.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Flaws: Selfish, Insane, Secretive. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 8000 sp.
Peter Kirby, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He usually wears his red robe and has his trident always slung over his shoulder. His whole body is exceptionally muscular. His auburn hair is heavily combed to the right. His eyes are hazel and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Charles Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Passionate, Gifted. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Blue quartz (16 gp). Freshwater pearl (16 gp).
Geoffrey Coombs, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He is an epitome of beauty. He sports a long blonde beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp.
Adelard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the four houses of cards on his torso. He is portly but not overly obese. His chestnut hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Racist, Addict. Bonds: Poor, Religious. Occupation: Butcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
Possessions: 19000 cp. 1 Minor magic item.
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