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NPC Generator

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Advanced [show]


Thomas Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large grey jacket. He has auburn hair. His fierce green eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Scribe in town.

History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Scribe. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Thomas Marlowe, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is singed and shortened. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He comes from a rich southern family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Gerald Harper, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gilbert Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His silver hair is cut short. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Map Maker, Gilbert learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Gilbert Tyndall, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Harrington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in a clean black cloak covering his clean studded leather. His whole body is exceptionally muscular. He wears his auburn hair up. This brown eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, PTSD. Bonds: Immigrant, Attractive, Mentor. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Harrington, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs


Randal Blythe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. His tied-back hair is chestnut. His eyes are a pleasant hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Blythe, Male Human Bard 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points -3 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs

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