William Graham, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is brown, silky, and of moderate length. He has a dull look in his violet eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments
History: William was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Military, Enemies. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp.
Alex Hadlee, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He has a long auburn beard with little hanging trinkets. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Camden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. His right leg appears badly burned and disfigured. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with poetry.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Cynical, Disease. Bonds: Rich. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1000 gp. 1 Minor magic item.
Ernest Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Gifted from a young age, Ernest studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Guard job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Impeccable, Pacifist, Gifted. Bonds: Job, Religious. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 35000 sp. Emerald (800 gp). Azurite (15 gp). Zircon (80 gp). Jet (60 gp). 1 Minor magic item.
Everard Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is short and red. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
