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NPC Generator

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Advanced [show]


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Poor, Slave. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Manfred Stansfield, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 6 (-2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Arnold Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a minor phobia of water and hates getting wet.

History: He was born in the east. Arnold was born on a far eastern forest where he grew up under the tutelage of his father, an expert Architect. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Arnold Kirby, Male Human Wizard 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Giant, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has red hair. He has a tattooed face.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Fisher, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to be a fisher again

Bonds: Job, Immigrant, Adventurer. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Frederick Altham, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2 Thunderstones.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His tied-back hair is red. His violet eyes dart from person to person to random spaces in the air.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. A freak accident while working with his Merchant mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Disciplined, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Wymar Gentry, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple brown robe with tan stripes complete with hood. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Gunter Royal, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 5 (-3)10 (+0)
Skills Acrobatics +4, Survival -1
Senses Passive Perception 7
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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