Gunter Vance, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears just a tan suit. With a patchy red beard and wild red hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Poor, Nature. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp.
Charles Pickering, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt and is in decent physical shape. His black hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Depressed. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Theobald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Mayor, his father struggled to pay the bills. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Attractive, Nature. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2500 sp.
Percival Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. He wears a Stetson hat to cover his moderate length auburn hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and he seems to be bored by most things
Flaws: Antagonistic, Addict, Mundane. Bonds: Family, Nature. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Roger Appleton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His black hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Marshal profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 gp. Black opal (1300 gp).
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