Jocelyn Graham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is knotted and matted. He has blue eyes and a white hat with a blue feather.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Brewer profession.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Flaws: Ugly, Racist, Insane. Bonds: Job, Rich. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Alexandre Emsworth, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a black suit, violet shirt, and tan tie. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Insomniac. Bonds: Immigrant, Attractive, Family. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cory Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His red hair is still thick. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist, Artistic. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
Possessions: 300 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Denholm, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a violet scarf. His hair is silver, silky, and of moderate length. He has several tiny emerald earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined, Justice. Bonds: Attractive, Rich, Military. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Thomas Cromwell, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Mentor, Immigrant. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
