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NPC Generator

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Advanced [show]


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. His red hair is braided into rings. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Religious, In love. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Brandon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 2500 sp. Alexandrite (700 gp). Pink pearl (150 gp).


Social Check DCs


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his red hair to look like a famous performer. His ears are large.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: Geoffrey was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Military. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Brandon, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 700 gp. Violet garnet (200 gp). Lapis lazuli (16 gp). Jade (80 gp). Azurite (16 gp). 3 Antitoxin. 3 Holy water. 2 Tanglefoot bags. 3 Holy water.


Social Check DCs


Manfred Cromwell, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His black hair is braided into rings. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Manfred Cromwell, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp. Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his hand crossbow. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Gunter Gentry, Male Human Rogue 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: Guy was raised in a hard working conservative environment. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has drifted from career to career and currently works as a Carpenter.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Disease, Addict. Bonds: Job, Enemies, Family. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Cumberbatch, Male Human Fighter 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)6 (-2) 8 (-1)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Obsidian (9 gp). Carnelian (20 gp). Rock crystal (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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