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NPC Generator

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Advanced [show]


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His red hair is still thick. He is baby faced.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Knight for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Joker. Bonds: Job, Military. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Odo Bentham, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with small hat. His tied-back hair is silver. His amber eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also hits on women, regardless of circumstances.

History: Born in the east to a Engraver, Gerard learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Engraver.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Has a crush, Job, In love. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Gerard Beckwith, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 8 (-1)18 (+4)
Skills Animal Handling +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Dean Norton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Performer business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Performer for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Optimist. Flaws: Insomniac, Insane. Bonds: Adventurer, Job. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Dean Norton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Percival Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze, and carries bastard swords. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Percival's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Laborer

Voice: French accent

Attributes [hide]

Percival Palomarez, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 40 pp. Alexandrite (200 gp). Smoky quartz (70 gp).


Social Check DCs


Lewis Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He wears his hair in dreadlocks. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Nature, Job. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Lewis Tewksbury, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)18 (+4) 8 (-1)8 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sardonyx (20 gp). Moss agate (10 gp). Sardonyx (20 gp).


Social Check DCs

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