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NPC Generator

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Advanced [show]


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kyle was born the youngest of three triplets. After coming to the age of reason, Kyle took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his brother

Ideals: Justice, Gifted. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Kyle Garrick, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 11000 sp.


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He got into the Miner business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Emotional, Addict. Bonds: Attractive, Job, Religious. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Bernard Tyndall, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Giant, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 3000 sp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Randal Clifton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue, dusty cloak. His black hair is long and unkept. His eyes are likewise violet.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Nature, Enemies. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Clifton, Male Human Aristocrat 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is wearing a long, green cloak. His brown hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Architect profession.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Sellsword and found it very stressful. He has been saving his money to try and buy his brother's freedom.

Motivation: He is content; and regain custody of his daughter

Flaws: Mundane. Bonds: Attractive, Job, Military, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Hunter Graham, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear green tank tops with black pants. With a patchy chestnut beard and wild chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. A gifted student he started as a Laborer, but he got bored and became a Dilettante. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Graeme, Male Human Barbarian 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 47 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: Azurite (16 gp). Lapis lazuli (16 gp). Jade (140 gp). Azurite (16 gp). Golden pearl (140 gp). Black pearl (200 gp). Carnelian (30 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs

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