Gunter Badger, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a grey scarf. He has a silver handlebar mustache and slicked back silver hair. His eyes are brown and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a mountains tribe. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Gunter began to lead the lost caravan. He has worked as a Laborer like his father before him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 6 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 10000 cp. Jeweled anklet (1000 gp). Large well-done wool tapestry (100 gp). Finely wrought small gold bracelet (50 gp). 1 Minor magic item.
Kyle Home, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey coat over a yellow low-cut shirt, and a small hat upon his head. His hair is long and brown with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. After coming to the age of reason, Kyle took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 76 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1 Minor magic item.
Dean Brixton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting red shirt and pants and is in decent physical shape. His hair is silver and curly. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small desert village. He worked as a nervous Junk Dealer and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Opinionated. Bonds: Religious, Nature, Job, Adventurer. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. 1 Minor magic item.
Arnold Merton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has wavy red hair. His green unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a dyer and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Military. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 800 gp. Chalcedony (80 gp). 1 Minor magic item.
Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to hide his balding. His amber eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered painting. He's since become an addict/alcoholic.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Banded mail. 1 Breastplate. 1 Half-Plate.
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