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Advanced [show]


Dean Norton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Performer business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Performer for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Optimist. Flaws: Insomniac, Insane. Bonds: Adventurer, Job. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Dean Norton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is dressed in a clean green cloak covering his clean studded leather. His skin is also unnaturally pale. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Charles Kenley, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)18 (+4) 10 (+0)6 (-2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 2000 sp. Blue quartz (12 gp).


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is white. His eyes are blue and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Mentor, Rich. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Ainsworth, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theodoric Colton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a violet suit. His head has been shaved. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of northern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Brewer job and began his own company from there.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Nature, Job, Immigrant, Family. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Theodoric Colton, Male Human Paladin 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Solid gold idol (900 gp). Gold music box (1000 gp).


Social Check DCs


John Harper, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has a hunchback. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His hazel unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To be a Weaver again; and expand his business

Flaws: Ugly, Disease, Insomniac. Bonds: Job, In love. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

John Harper, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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