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NPC Generator

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Advanced [show]


Ralf Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. His first spouse was a Barber, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and money/treasure

Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Ralf Alton, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Deception +1, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Anthony Dudley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a plains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Nature, Religious. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Dudley, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)14 (+2) 9 (-1)11 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Geoffrey Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright green suits and hats. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Geoffrey was born with his father's beautiful face. While studying, he fell in love. They married and had a son. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer, Enemies. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Kent, Male Human Commoner 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 7 (-2)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Randal Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He has a silver handlebar mustache and slicked back silver hair. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Ruler father left him crippled. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and he is compelled to act according to his religious beliefs

Flaws: Disease, Fearful. Bonds: Enemies, Slave, Family, Religious. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Randal Brandon, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Tim Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and green robe with the hood down. His golden hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Logical. Flaws: Hedonist, Insomniac. Bonds: Attractive, Religious. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Tim Windsor, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 5 (-3)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs

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