Theodoric Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a butcher and was forced into it by his family
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Poor, Nature. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 2000 gp.
Diggory Spalding, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Jeweler. His tied-back hair is brown. His blue eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions.
Ideals: Opinionated, Athletic. Bonds: Religious, Adventurer. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 gp. A delicate brass dragon egg (70 gp). Gold and topaz bottle stopper cork (1100 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Miles Marlowe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His black hair is kept up in a ponytail inside a broad hat. His brown eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Insomniac, Secretive. Bonds: Adventurer, Immigrant. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp.
John Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a yellow and black robe with the hood down. He keeps his white hair in a flapper bob. His ears are large.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Red-brown spinel (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bernard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Joker, Logical, Gifted. Flaws: Mundane. Bonds: Slave. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 400 gp. Emerald (1100 gp). Freshwater pearl (8 gp). Golden pearl (150 gp).
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