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NPC Generator

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Advanced [show]


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 7 years old his parents immigrated from the south. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Hubert Mitchell, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has styled his auburn hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Poor. Occupation: Navigator

Voice: American accent

Attributes [hide]

Balimaar Tewksbury, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 50 pp. Fire opal (1200 gp). Alexandrite (500 gp). Coral (50 gp). Chalcedony (40 gp).


Social Check DCs


Drogo Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Drogo Windsor, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)5 (-3) 13 (+1)7 (-2)
Skills History -1, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Arnold Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His long black hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: The child of a Bounty Hunter, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Poor, Military, Nature. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Arnold Rutherford, Male Human Wizard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 4000 sp.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Family. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Staurheim, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 1 Minor magic item.


Social Check DCs

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