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Advanced [show]


Alexandre Clifford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is business-like. He takes instructions and follows them to the letter. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Professionalism, Philantrophist. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Clifford, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Hematite (15 gp). Golden pearl (40 gp). Freshwater pearl (15 gp). 5 Acid flasks. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean white cloak covering his clean studded leather. His silver hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Reynard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Reynard Wellington, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Small steel mirror. 1 Superior lock.


Social Check DCs


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Optimist. Flaws: Impulsive, Mundane. Bonds: Mentor. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Gilbert Spaulding, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 25000 sp. Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


Peter Hartford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his yellow robe and has his sickle always slung over his shoulder. His tied-back hair is white. His eyes are green and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Guardian, Rich, Slave. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Hartford, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Rock crystal (50 gp). White pearl (110 gp).


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his pastel robe and has his axe always slung over his shoulder and is in decent physical shape. He wears his hair in dreadlocks. His violet eyes peer out from beneath his deerstalker pastel hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: To settle down with his crush; and he has a crush on the local mercenary

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Family, Has a crush. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Drogo Cooper, Male Human Expert 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 80 pp.


Social Check DCs

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