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NPC Generator

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Advanced [show]


William Brandon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Bonds: Job, Adventurer, Nature, Has a crush. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

William Brandon, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Odo Lincoln, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Hedonist, Insane. Bonds: Job, Rich, Family. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Odo Lincoln, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Aldous Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. His hair is auburn and curly. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: Aldous was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and to be a baker again

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Aldous Tewksbury, Male Human Fighter 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)7 (-2) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 90 pp.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Graeme, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Azurite (4 gp). Pink pearl (70 gp). Alexandrite (1500 gp).


Social Check DCs


Roger Harley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. He wears his red hair up. His thin eyebrows rest above his beady brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Roger's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Roger Harley, Male Human Commoner 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)8 (-1) 15 (+2)9 (-1)
Skills Athletics +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Jet (60 gp). Red-brown spinel (60 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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