Theobald Trollope, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. His golden hair is matted, messy, and big. His face is scarred and worn.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Depressed, Hedonist, Fearful. Bonds: Poor. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 44000 sp.
Frederick Barclay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a green tunic with brown highlights, and long white pants that bunch up around his shoes, and a wedding ring on his right hand. He wears a small hat to cover his moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and someone believes him a fraud
Bonds: In love, Attractive, Enemies, Rich, Nature, Family. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 57 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 3000 sp. Carved bone or ivory statuette (100 gp). Gold music box (2000 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Spalding, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a green poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has done his best to style his silver hair to look like a famous performer. This hazel eyed easterner is not easily forgotten.
Personality: William wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: William lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Artistic. Bonds: Family, Adventurer. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2700 sp.
Rolf Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears bulky yellow painted plate armor. He wears his golden hair up. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Disease, Shy, Hedonist. Bonds: Military. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 3000 sp. Fire opal (400 gp). Blue quartz (13 gp).
Gunter Weld, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Bonds: Immigrant, Family, Rich, Slave. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Moonstone (60 gp). Red spinel (160 gp).
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