William Clare, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is typically in his Sage uniform, and his gloved hand is found clutching a nunchaku. His white hair is heavily combed to the right. His ears are large.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with music.
History: He was born into a rich family. A gifted student he started as a Mason, but he got bored and became a Sage. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, In love. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Reynard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears tattered old clothes. His left hand appears badly burned and disfigured. He wears his golden hair up. His eyes, though not visible through his cowl, are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Carnelian (40 gp). Rhodochrosite (9 gp).
Bertram Landon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tan painted combat armor at almost all times. His hair is golden and curly. He is very pretty but has cold, dead eyes.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them
History: Bertram was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Rolf Bristol, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He has styled his black hair well, parting it to the left. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He struck the Bellfounder job and began his own company from there.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to be a spy again
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job, Mentor. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Tourmaline (140 gp). Tourmaline (140 gp).
Guy Colby, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. His skin is fair and his fingers are delicate and long. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Guy studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Job, Military. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Iolite (20 gp). Blue star sapphire (1200 gp). Banded agate (6 gp). Azurite (6 gp). Brown-green garnet (150 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


