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NPC Generator

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Advanced [show]


Justin Marlowe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long chestnut beard, and similarly colored long hair. His eyes are green.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Shy, Greedy. Bonds: Adventurer, Family, Rich. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Justin Marlowe, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has styled his silver hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Crown-heir father left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Shy, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Anselm Weston, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 25000 sp. Deep green spinel (140 gp). Iolite (80 gp). Zircon (80 gp). 1 Half-Plate.


Social Check DCs


Norman Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Norman will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Layabout business at a young age. Norman was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Layabout. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Extrovert, Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Norman Woods, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears green leather gloves, a green jacket, and tight pants. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Blacksmith in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Blacksmith and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Bertram Deighton, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears a brown cloak and cross-gartered yellow stockings. His tied-back hair is silver. His blue eyes dart from person to person.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Disciplined, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Hadleigh, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Tourmaline (40 gp). Lapis lazuli (8 gp). Jade (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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