Don Wakefield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with tan lining and desert motifs. With bright chestnut hair and a scraggly beard. His hazel unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Don lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Herbalist father left him crippled. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and he wants to meet his childhood hero
Ideals: Justice, Extrovert. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 41000 sp. 1 Simple lock.
Nicholas Thornton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of warhammers on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends.
Ideals: Fighting, Justice, Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Diggory Marleigh, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. His white hair is drawn into a tight pony tail with a clover scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To clean up the streets; and to protect his home
Ideals: Disciplined, Philantrophist. Flaws: Shy. Bonds: Nature, Guardian. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Theobald Eastoft, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his blonde hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Cynical, Fearful, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Dean Reed, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He became a Baker soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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