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Advanced [show]


Tim Bradford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He sports a long golden beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Spice Merchant, his father struggled to pay the bills. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Adventurer, Poor, Job, Guardian. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Tim Bradford, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Solomon Marston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green pants and tee shirts. His hair is blonde and curly. His eyes are amber and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Nature. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Marston, Male Human Ranger 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Altham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear blue tank tops with yellow pants, and a wedding ring on his left hand. With bright silver hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Pacifist. Flaws: Disease. Bonds: In love, Attractive, Enemies. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Heward Altham, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)18 (+4)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Lancaster, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man is wearing a long, black, dusty cloak. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Adventurer, In love. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Lancaster, Male Human Ranger 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Gold dragon comb with red garnet eye (800 gp). Solid gold idol (600 gp).


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes are likewise blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in trident use. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and revenge

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Bertram Benson, Male Human Bard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Iolite (50 gp). Chrysoprase (50 gp). Red spinel (70 gp). Star ruby (1500 gp). 1 Masterwork Common Melee.


Social Check DCs

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