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NPC Generator

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Advanced [show]


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Thomas was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and he is greedy

Bonds: Attractive, Family, In love, Immigrant, Rich. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Nash, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His white hair is thinning but still full. His hazel eyes peer out from beneath his broad grey hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north, but his parents moved at a very young age to the south. One day when Aldous was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Aldous was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and he's repulsed by the pc

Flaws: Mundane, Antagonistic, PTSD. Bonds: Immigrant, Family. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Aldous Moreno, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 60 pp. Rock crystal (30 gp). Moss agate (12 gp).


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Berkeley, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: Gerard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up shield and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Nature. Occupation: Spy

Voice: German accent

Attributes [hide]

Gerard Byron, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp. 1 Disguise kit. 1 Good lock. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a brewer and was forced into it by his family

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Family, Slave. Occupation: Brewer

Voice: German accent

Attributes [hide]

Geoffrey Fidget, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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