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NPC Generator

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Advanced [show]


Wymar Dalton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and pastel robe with the hood down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and to be a server again

Flaws: Addict, Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Wymar Dalton, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 7 (-2)6 (-2)
Skills Athletics +4, Nature +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Darlington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. He is an epitome of beauty. He has a long red beard with little hanging trinkets. His brown eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Joker. Bonds: Rich, Attractive, In love, Family. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Darlington, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 sp. A miniature golden chest with tiny emeralds lining the top (170 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white small hat and white clothes. He is tall, broad shouldered and powerfully built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His skin is flawless and his gray eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roger was born with his father's beautiful face. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Attractive, Military, Immigrant, Family. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Roger Wellington, Male Human Monk 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp).


Social Check DCs


Norman Washington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky green painted plate armor. He sports a long auburn beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Stableman profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Stableman, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Flaws: Sensitive, Disease. Bonds: Job, Rich, Adventurer. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Norman Washington, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)16 (+3) 14 (+2)6 (-2)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (700 gp). An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His silver hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk.

Bonds: Enemies, Adventurer, Rich, Job. Occupation: Butcher

Voice: German accent

Attributes [hide]

Aldous Winthrop, Male Human Cleric 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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