Godfrey Blythe, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Godfrey will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Cook and was forced into it by his family; and to reunite with his absent mother
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver comb with moonstones (900 gp). Silver chalice with lapis lazuli gems (140 gp).
Everard Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with white and black striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Mason.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with Stetson hat. His tied-back hair is black. His green eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the west. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Logical, Gifted. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dustin Conway, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Navigator does. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life; and human compassion
Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 600 gp. Banded agate (10 gp). Freshwater pearl (10 gp). Star ruby (900 gp). 1 Minor magic item.
Shane Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His hair is long and black with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Athletic. Flaws: Addict, Depressed, Antagonistic, Disease. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 600 gp.
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