Aldous Pinkerton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man sports red clothing, slightly heavier than average wear. His chestnut hair is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to protect his home
Ideals: Athletic. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Nature. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. Moss agate (4 gp). Pink pearl (130 gp). Silver pearl (130 gp). Deep green spinel (130 gp).
Alexandre Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His brown hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a dire rats raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 11000 cp.
Thomas Cason, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His moppish silver hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them
History: When he was but 7 years old his parents immigrated from the north. Thomas was born on a far northern desert where he grew up under the tutelage of his mother, an expert Architect. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Immigrant. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Allerton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports yellow clothing, slightly heavier than average wear. He wears his black hair down. His eyes are amber.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and human compassion
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 1000 sp.
Theodoric Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear green clothing when he does not wear armor. He wears his red hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
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