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NPC Generator

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Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has black hair. His green eyes have a joyful gleam in them most of the time.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with singing.

History: Charles was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Job, Nature. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Charles Denholm, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Theobald Gyula, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is generally shirtless and showing off his tattooed chest. He has a long blonde beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of northern immigrants he idolized his father. A freak accident while working with his Merchant father left him crippled. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to unite with his brother

Flaws: Disease. Bonds: Job, Religious, Immigrant, Family. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Theobald Gyula, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Jade (60 gp). Peridot (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries scythes. His red hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Assassin, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Trym Graeme, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)12 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. Aquamarine (1600 gp). Red garnet (130 gp). Freshwater pearl (4 gp). Tourmaline (130 gp).


Social Check DCs


Lance Trollope, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Lance was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east.

Ideals: Joker, Gifted, Persistence, Entrepeneur. Bonds: Attractive. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Trollope, Male Human Warrior 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 9
Languages Common, Aquan, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Burton, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries morningstars. He keeps his black hair in a flapper bob. His brown eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Fighting, Impeccable. Bonds: Immigrant, Religious, Enemies. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Randal Burton, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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