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Advanced [show]


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with white pants. He carries a battered mace and tarnished monstrous two handed axe as well. He wears a small hat to cover his moderate length blonde hair. He has a dull look in his brown eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Philantrophist. Flaws: Greedy, Disease. Bonds: Poor. Occupation: Banker

Voice: American accent

Attributes [hide]

Norman Watson, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)7 (-2) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Amber (120 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is short and auburn. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerard hails from a village terrorized by goblins. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is terrified, and will act out of fear; and he wants revenge against goblins

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Enemies, Nature. Occupation: Architect

Voice: Stutters

Attributes [hide]

Gerard Brandon, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Blue star sapphire (400 gp).


Social Check DCs


Raymond Kirby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Lazy. Bonds: Military, Adventurer, Family. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Raymond Kirby, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Patrick Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a long, white, dusty cloak. His right leg appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies, Slave. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Patrick Livingstone, Male Human Monk 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Everard Adley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 8 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Bonds: Job, Family, Immigrant. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Adley, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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