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NPC Generator

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Advanced [show]


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has moderate length chestnut hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Bertram Kendall, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 30000 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Anthony Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His hair is auburn and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up halberd and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Nature. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Anthony Blankley, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)16 (+3) 12 (+1)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 10 pp.


Social Check DCs


Aldous Vance, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing white shirts, loose pants, and blazers most of the time. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has dedicated himself to building a better village for his children.

Motivation: He wants to get laid; and to be a sellsword again

Bonds: Attractive, Job, Has a crush, Mentor, Adventurer. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Aldous Vance, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his shortspear always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. He has violet eyes and a red hat with a black feather.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Bonds: Attractive, Has a crush, Rich. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Gerald Morton, Male Human Paladin 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp. Moonstone (20 gp). Aquamarine (600 gp). Alexandrite (600 gp).


Social Check DCs


Dustin Ansley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries shortspears. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Gifted. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Ansley, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs

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