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NPC Generator

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Advanced [show]


Nicholas Clayden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with small hat. His auburn hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Nicholas Clayden, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Adelard Barton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. He has blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Flaws: Secretive, Impulsive. Bonds: Poor, Religious, Mentor. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Adelard Barton, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Jet (110 gp). 4 Alchemist’s fire. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His golden hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Professionalism, Artistic. Flaws: Ugly, Shy, Depressed. Bonds: Poor. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Hubert Gracey, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His violet eyes peer out from beneath his small pastel hat.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Peter Dalton, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 200 gp.


Social Check DCs


Guy Clare, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with blue lining and desert motifs, he is not a threatening figure. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Adventurer profession.

History: Guy was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Slave. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Guy Clare, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs

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