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Advanced [show]


Solomon Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. His auburn hair is kept up in a ponytail inside a feathered hat. His fierce gray eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Courier business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: A deep hatred of drow; and to be a ruler again

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Rich, Enemies. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Solomon Barlow, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +6

Possessions: Obsidian (9 gp). Violet garnet (1400 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Nicholas Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His right hand appears badly burned and disfigured. He sports a long silver beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. After coming to the age of reason, Nicholas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Gifted. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Addington, Male Human Adept 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)10 (+0) 8 (-1)10 (+0)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Moonstone (60 gp). Alexandrite (800 gp). Golden pearl (100 gp).


Social Check DCs


Gomory Barton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is chestnut and very short. His fierce hazel eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Optimist, Justice. Flaws: Insane. Bonds: Poor, Family, Adventurer. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Gomory Barton, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Interpreter, who enjoyed hunting, Trym was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by giants. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Trym Kenley, Male Human Rogue 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 17 (+3)8 (-1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6

Possessions: 300 gp.


Social Check DCs


Percival Acton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is pastel, and he wears a heavy yellow leather apron most of the time. His golden hair is long and unkept. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Percival Acton, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills History +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp.


Social Check DCs

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