Alex Rylan, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a green poncho over his likewise colored trousers and shirt. His red hair has been sun bleached extensively. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Hedonist. Bonds: Immigrant, Attractive, Rich, Slave. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Dustin Stanford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Mortician. He has wavy auburn hair. He has several tiny emerald earrings on each ear.
Personality: Dustin wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Dustin was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 13 years.
Motivation: Doesn't want to be a Mortician and was forced into it by his family.
Ideals: Disciplined, Artistic. Bonds: Job, Rich, Family. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp. Alexandrite (200 gp). Golden yellow topaz (200 gp).
Balimaar Hayes, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey coat over a brown low-cut shirt, and a top hat upon his head. His brown hair, when down, is lengthy. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the west to a Architect, Balimaar learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Bonds: Enemies, Attractive, Job, Rich. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Violet garnet (200 gp).
Kody Huxley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Carpenter, Kody learned a great deal about his father's area of expertise. He worked as a nervous Carpenter and found it very stressful. He has worked as a Carpenter like his father before him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Justice. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Richard Crawford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by sweets. He wears a top hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Richard was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice, Persistence, Fighting. Flaws: Ugly. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 42000 sp. Citrine (80 gp).
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