Rolf Spalding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a grey and yellow robe with the hood down. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Dilettante.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and he is unsatisfied with his job
Ideals: Artistic, Philantrophist, Entrepeneur. Bonds: Job, Family. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. A roughly beaten golden orb (150 gp).
Manfred Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and red robe with the hood down. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Manfred hails from a village terrorized by orcs. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Manfred began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Drogo Soames, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears just a black suit. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.
History: The child of a Shipwright, who enjoyed hunting, Drogo was taken on many hunting expeditions. A gifted student he started as a Shipwright, but he got bored and became a Merchant. He now travels the world, in search of power and loot.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Professionalism. Bonds: Nature, Job, Adventurer, Guardian. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp.
Kyle Badger, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of magic around his neck, and a whip on his belt, and is pretty ugly. He is bald on top and has large golden tufts of hair around his ears. His blue eyes peer out from beneath his feathered blue hat.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Adventurer, who enjoyed hunting, Kyle was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp. Bloodstone (20 gp). Amber (150 gp).
Geoffrey Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has wavy auburn hair. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He also hits on women, regardless of circumstances.
History: Geoffrey was raised in a hard working conservative environment. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Sculptor job and began his own company from there.
Motivation: To reunite with his old friends; and to be a barrister again
Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Enemies, Adventurer. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Citrine (30 gp). Chrysoberyl (70 gp). Jade (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!