Justin Hayley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is dressed in earthy colors with a brown and red handkerchief worn on his left side. His skin is also unnaturally pale. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly, Terse. Bonds: Nature, Immigrant, Family. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Aquamarine (1100 gp). Bloodstone (60 gp). Alexandrite (1100 gp). 1 Masterwork Uncommon Weapon.
Kody Preston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his red robe and has his dagger always slung over his shoulder. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Opinionated, Fighting. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp.
Gerard Bradley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears dark leathers with embroidery, and his gloved hand is found clutching a glaive. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To reunite with his absent father.
Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Enemies. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Azurite (10 gp). 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Full Plate.
Trym Ryland, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan cloak and cross-gartered white stockings. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His brown eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Adventurer. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 21000 sp. Onyx (30 gp). Tiger eye turquoise (4 gp).
Charles Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his gray eyes scan people very quickly.
Personality: He hates Humans with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Charles was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Flaws: Racist. Bonds: Attractive, Military, Family, Nature. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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