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Theobald Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. With bright black hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He is content.

Ideals: Fighting. Flaws: Ugly, Addict, Cynical, Shy. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Sharps, Male Human Warlock 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 7 (-2)15 (+2)
Skills Insight +1, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Robert Kenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Adventurer, Nature, Rich. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Robert Kenley, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 6 (-2)7 (-2) 11 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 29000 sp. Sardonyx (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting black shirt and pants. His hair is always cut to a buzz. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Lindsay, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Arcana +6, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Celestial, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is golden and curly. His thin eyebrows rest above his beady green eyes.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home.

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Frederick Wellington, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Roger Bentham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of magic around his neck, and a longsword on his belt. He is tall, broad shouldered and powerfully built. His moppish auburn hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in longsword use. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Fighting, Impeccable. Bonds: Family, Adventurer, Enemies. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Roger Bentham, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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