John Riley, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy white suit, and sports empty pouches on his belt. His auburn hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: To pay off his debts; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Nature, Debt. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Gerald Quinton, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. He has a long brown beard with little hanging trinkets. He has several tiny topaz earrings on each ear.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Secretive. Bonds: Rich, Military, Religious. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (6 gp). Amethyst (150 gp). Chrysoprase (60 gp). Citrine (60 gp).
Lance Harlan, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Sage in town.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions
Bonds: Attractive, Job, Nature, Family, Religious. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Peridot (50 gp). Amethyst (130 gp).
Godfrey Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Godfrey was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. Brass mug with jade inlays (500 gp). 1 Bullseye lantern. 1 Good lock. 1 Disguise kit.
Heward Ridley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Glassblower, but he got bored and became a Weaver. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: To be a Glassblower again; and he'd like to take his coworkers down a peg
Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Rich, Job. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
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