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Advanced [show]


Bernard Burton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears brown leather gloves, a brown jacket, and tight pants. His left hand appears badly burned and disfigured. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insane, Secretive. Bonds: Adventurer. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Bernard Burton, Male Human Warlock 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky brown painted plate armor. With a patchy black beard and wild black hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Ploughman, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Sellsword.

Motivation: He is unsatisfied with his job; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Job, Poor, Mentor. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Trym Hartford, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Coral (80 gp). Chrysoprase (50 gp). Violet garnet (1600 gp). Moonstone (50 gp).


Social Check DCs


Percival Elton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear grey pants and tee shirts. With a patchy golden beard and wild golden hair. His gray eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer, Family. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Percival Elton, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 17 (+3)14 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Old masterpiece painting (900 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Lewis Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Flaws: Insane, Sensitive, Disease. Bonds: Family, Rich. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Lewis Blakely, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. Coral (130 gp). Amethyst (130 gp).


Social Check DCs


Richard Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red tunic with white highlights, and long pastel pants that bunch up around his shoes. He sports a flattop hair cut. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Masseuse, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Flaws: Selfish. Bonds: Immigrant, Poor, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Richard Pickering, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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