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NPC Generator

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Advanced [show]


Heward Morton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy tan pantaloons and a green scarf, and sports empty pouches on his belt. His black hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his singing dream.

Motivation: He would like to get married and retire; and to reunite with his old friends

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Adventurer, Has a crush. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Heward Morton, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Shane Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Shane studied abroad. One day when Shane was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Shane was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Professionalism, Gifted. Flaws: PTSD. Bonds: Slave, Family. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Shane Carlton, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Raymond Payton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. His silver hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Raymond Payton, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his hammer. He has auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Gunter Wellington, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Percival Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is short and auburn. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Slave, In love. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Gentry, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp.


Social Check DCs

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