Kyle Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.
History: When he was but 5 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Gerard Compton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time, and his gloved hand is found clutching a ceremonial dagger. He has moderate length brown hair. This hazel eyed southerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Barber, Gerard learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and to be a junk dealer again
Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, Job. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Aldous Northcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear tan tank tops with white pants. His blonde hair is matted, messy, and big. His gray eyes peer out from beneath his feathered tan hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is long and unkept. His fierce blue eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture
Ideals: Justice, Professionalism. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Drogo Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. He wears a top hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Ruler business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Cynical, Fearful. Bonds: Job, Rich. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
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