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Advanced [show]


Drogo Weston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large pastel jacket. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: Drogo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up lance and armor he uses now. He has achieved small success as a Dyer.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Drogo Weston, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Livingstone, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is brown and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Healer.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hubert Livingstone, Male Human Bard 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is braided into rings. His gray unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Charles was born on a far southern plains where he grew up under the tutelage of his father, an expert Assassin. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he feels threatened by others

Ideals: Joker. Flaws: Disease, Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Charles Tattersall, Male Human Ranger 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Lapis lazuli (4 gp). Fire opal (800 gp). Carnelian (60 gp).


Social Check DCs


Thomas Presley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a tight fitting tan shirt and pants, and his gloved hand is found clutching a longsword. His red hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Mason, Thomas learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Flaws: Addict. Bonds: Job, Adventurer, Slave, Rich. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Thomas Presley, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright violet suits and hats. He is an epitome of beauty. He wears a colorful flower in his white hair. He has green eyes and a violet hat with a brown feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety.

Ideals: Professionalism, Gifted. Flaws: Cynical, Fearful. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Barney, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)17 (+3)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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