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NPC Generator

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Advanced [show]


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Engraver soon after.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Slave, Family. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Tim Wentworth, Male Human Ranger 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Banded agate (11 gp). Citrine (40 gp). Chrysoberyl (150 gp). Deep green spinel (150 gp). Violet garnet (500 gp). Moss agate (11 gp). Peridot (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is chestnut. His eyes are gray and he is always smoking a pipe.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Randal Oakley, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 40 pp. Deep green spinel (40 gp). Pink pearl (40 gp). Rose (30 gp). Chrysoprase (30 gp).


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He keeps his white hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Justin was born on a far western mountains where he grew up under the tutelage of his father, an expert Crown-heir. Days after completing his studies, news broke out that his hometown was attacked by goblins. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His religion dominates his actions; and he wants revenge against goblins

Ideals: Optimist, Entrepeneur. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Justin Staurheim, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Riley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear yellow pants and tee shirts, marred by beers. His silver hair is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical, Artistic. Flaws: Ugly, Terse. Bonds: Enemies. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Dustin Riley, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive, Racist. Bonds: Nature, Rich. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Everard Copeland, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth -1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs

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