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NPC Generator

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Advanced [show]


Drogo Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the east. Drogo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Guard. He now spends his time doing works of charity.

Motivation: Money/treasure; and seeks redemption

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: American accent

Attributes [hide]

Drogo Carlton, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Kody Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy tan pantaloons and a brown scarf. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kody hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. During his travels, Kody and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kody discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kody fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Kody Beckwith, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 10 pp.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy white suit. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Geoffrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and to end his boredom

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Ansley, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Don Harley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His auburn hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful, Mundane. Bonds: Mentor. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Don Harley, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 7 (-2)18 (+4)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 sp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small island village. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Poor, Nature. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Charles Yardley, Male Human Monk 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Blue star sapphire (1000 gp). Azurite (5 gp). Obsidian (5 gp). Star ruby (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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