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NPC Generator

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Richard Springfield, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a faded coat and loose pants complete with broad hat. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Hunter.

Motivation: He feels threatened by others; and to be a layabout again

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Nature, Job. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Richard Springfield, Male Human Adept 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Arcana +2, Athletics +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Geoffrey Benson, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)8 (-1) 15 (+2)5 (-3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with green highlights, and long brown pants that bunch up around his shoes, and carries shields. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: Geoffrey was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Justice, Persistence, Logical. Flaws: Insane, Antagonistic. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Geoffrey Dalton, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)5 (-3)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Miles Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is portly but not overly obese. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Miles was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Miles never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated, Persistence. Flaws: Ugly, Hedonist. Bonds: In love. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Miles Rodney, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Remington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Remington, Male Human Bard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 7 (-2)14 (+2)
Skills Perception +1, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 600 gp. Hematite (11 gp). Jasper (30 gp). Black pearl (700 gp). Obsidian (11 gp).


Social Check DCs

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