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Advanced [show]


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To be a Performer again; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Artistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Gilbert Wentworth, Male Human Expert 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, brown, dusty cloak. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Flaws: Fearful, Disease, Depressed. Bonds: Adventurer. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Percival Allerton, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nicholas Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a mountains tribe. A few years later when the south was not economically sound they moved to his current location. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Opinionated. Bonds: Attractive, Nature, Immigrant. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Nicholas Kensley, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A small bag of saffron. (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Norman Perry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His chestnut hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 10 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Expand his business; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, In love. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Perry, Male Human Rogue 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp.


Social Check DCs


Gerard Adley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His long white hair reaches down to his waist. His fierce green eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of orcs once and for all.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. Gerard was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Gerard Adley, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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