Theodoric Presley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He sports a flattop hair cut. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Barrister business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Attractive, In love, Job, Adventurer. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Moss agate (10 gp). Violet garnet (800 gp).
Trey Paxton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered glaive and tarnished nunchaku as well. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was a Armorer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Insane, Antagonistic, Disease, PTSD. Bonds: Mentor. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
Kyle Law, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright brown suits and hats. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Miner business at a young age. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Impulsive, Mundane. Bonds: Job. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 15000 sp. Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (500 gp).
Richard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears baggy grey pantaloons and a pastel scarf. He has styled his brown hair well, parting it to the left. His eyes are gray and catlike.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and to reunite with his old friends
Flaws: Hedonist. Bonds: Job, Religious, Adventurer, Family. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Alston, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: Anselm hails from a village terrorized by goblins. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Impulsive, PTSD. Bonds: Attractive, Guardian, Enemies. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
