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NPC Generator

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Advanced [show]


Dean Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak, and carries lances. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: This man loves music and to teach people music more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the south. While studying, he fell in love. They married and had a son. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Artistic, Logical. Bonds: Attractive, Poor, In love. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Dean Ramsey, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Skelton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears white cloth garments or leather armor. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north to a Apothecary, Richard learned a great deal about his mother's area of expertise. His childhood dream was to be a Farmer, but he was a colossal failure. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and to be a farmer again

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Skelton, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Bloodstone (30 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). 1 Good lock. 1 Spyglass. 1 Silver holy symbol.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he has the majority of his body covered in plate. He sports a long red beard, and similarly colored long hair. This violet eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Barrister, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Joker, Gifted, Fighting. Flaws: PTSD. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Ernest Copeland, Male Human Cleric 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 180 pp. Aquamarine (800 gp). Alexandrite (800 gp). Tourmaline (40 gp). Star ruby (500 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Gerald Quinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His hair is cut close to his head. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Gerald Quinton, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 8000 cp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Addict, Depressed. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Thomas Garrick, Male Human Monk 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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