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Advanced [show]


Roland Rayden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Hunter uniform. His long black hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Hunter business at a young age. He helped his mother out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Optimist. Bonds: Job, Attractive, In love. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Roland Rayden, Male Human Warlock 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)7 (-2) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Chrysoberyl (140 gp). Malachite (9 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is short and red. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Nature. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Kody Marlee, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aldous Lindsey, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears professional attire. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Aldous Lindsey, Male Human Bard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 110 pp. Moss agate (13 gp). Red spinel (60 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the north, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Athletic, Impeccable. Bonds: Rich, Attractive, Religious, Immigrant. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Godfrey Ashley, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy blonde hair. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Gunter Brandon, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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