Wymar Camden, Male Human [Permalink]
Personal [hide]
Description: This western man likes to wear blue tank tops with green pants. His clothes are grease stained in places. He has styled his auburn hair well, parting it to the left. His green eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Enemies. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 45000 sp. Obsidian (11 gp). 2 Thunderstones.
Trey Marston, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large yellow jacket. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Kody Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, Kody's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Job, Adventurer, Family. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 gp. 1 Minor magic item.
Alex Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is knotted and matted. His eyes are amber and catlike.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Athletic, Gifted, Persistence. Flaws: Addict, Forgetful. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 5 (-3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Hunter Jacobs, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. With bright white hair and a scraggly beard. He has green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable, Gifted, Persistence. Bonds: Rich. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Star rose quartz (80 gp). Rhodochrosite (13 gp). Citrine (80 gp). Moss agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
